Alimentare & Amici

A service and app concept for Banco Alimentare, Italy’s food bank network.

Context
Non-profit
Role
Research, UX/UI design
Team
5
Year
2025
Alimentare & Amici website on a laptop and app on a phone

Overview

Banco Alimentare relies on thousands of volunteers, but most help once and never return. Alimentare & Amici is a website and app that guide people from a first, low-commitment shift to a lasting role in the community.

The brief was to streamline volunteering. Research showed the real problem: volunteers didn’t come back. So we designed for retention, not recruitment.

Process

  1. 01

    Reframing the brief

    Field research with Banco Alimentare turned the question around. Finding volunteers wasn’t the hard part; keeping them engaged was.

    Retention, not recruitment.

  2. 02

    Listening to volunteers

    Interviews with volunteers and Banco Alimentare staff showed why people come back, and why they don’t.

    Four drivers of return.

  3. 03

    Designing the journey

    We mapped the volunteer experience across three stages, awareness, engagement and retention, and built a service blueprint around them.

    A three-stage service blueprint.

  4. 04

    Building the product

    Each stage became one principle for the website and app: make it easy to say yes, make it social, make impact visible.

    Three design principles.

The problem

Keeping volunteers is harder than finding them.

Interviews showed what would bring them back.

Impact

People want to see their impact.

They want their time to make a meaningful, positive contribution.

Time

Time is the barrier, not willingness.

Long commitments keep people from coming back.

Community

Volunteering is social.

People stay for each other, and for like-minded company.

Recognition

Recognition brings people back.

Volunteers want to be recognised for what their time achieves.

Service blueprint

Awareness

1Discover

Touchpoints

Social media, the website

Volunteer

Finds out about volunteering and joins an open event, with no long commitment.

Website and app

Explains what volunteers do and lists upcoming open events.

Banco Alimentare staff

Run open events and promote them online.

Systems

The website links straight to the app.

2Sign up

Touchpoints

Sign-up form in the app

Volunteer

Creates a profile with the days, times, skills and interests that suit them.

Website and app

Asks only for basic details and preferences.

Banco Alimentare staff

Check new volunteers before their first shift.

Systems

A volunteer database stores profiles and preferences.

Engagement

3Find a role

Touchpoints

Role list in the app

Volunteer

Picks a role that fits their week and applies.

Website and app

Recommends roles and shows the hours, open places and what each one involves.

Banco Alimentare staff

Create short, clearly scoped roles.

Systems

Matches roles to each volunteer’s preferences and skills.

4Volunteer together

Touchpoints

Group events and trainings

Volunteer

Volunteers alongside friends, classmates or colleagues.

Website and app

Lists group events and trainings to sign up for.

Banco Alimentare staff

Organise group days with schools, universities and companies, and run trainings.

Systems

Schedules people and shifts.

Retention

5See the impact

Touchpoints

Profile, badges, certificates

Volunteer

Sees the hours they gave and the food they helped save.

Website and app

Turns each shift into visible impact: hours, food saved and badges.

Banco Alimentare staff

Thank volunteers regularly.

Systems

Records hours and awards points.

6Come back

Touchpoints

Community feed

Volunteer

Shares the day, thanks others, invites friends and books the next shift.

Then back to step 3.

Website and app

A feed for stories and thanks, plus suggestions for next week.

Banco Alimentare staff

Host community events and reward volunteers who bring friends.

Systems

Suggests shifts that fit each volunteer’s availability.

The product

Each stage of the volunteer journey became one design principle. The website brings people in; three sets of app screens show how each principle works in practice.

Alimentare & Amici website pages on desktop

The website: where people find out about volunteering and join their first open event.

Opportunities list and role detail screens

Awareness

Make it easy to say yes.

Time, not willingness, stopped people from volunteering. So the first step is small and clearly scoped.

In the app: short roles with set hours, open slots, clear sign-up dates and what each role involves.

Community feed and events screens

Engagement

Make it social.

People stay for each other. Volunteering becomes something you do with friends, classmates and colleagues.

In the app: a community feed, group events and trainings, and school partnerships.

Preferences and profile with badges screens

Retention

Make impact visible.

Volunteers want to see what their time achieves, and to be recognised for it.

In the app: hours served, food saved, points and badges, and roles matched to personal preferences.

A further proposal: SiticiboYou

A new role that brings small shops and restaurants in: local part-time volunteers collect their surplus food and bring it to Banco Alimentare.

What restaurants and shops told us

Their surplus is small and most already sell it at a discount or give it away. A few had never heard of Banco Alimentare, and donating takes effort, from sorting the food to waiting late for a pickup.

Open question

Food safety rules make small, informal donations hard for Banco Alimentare to accept.

Reflection

Volunteer engagement is a service problem, not just an interface problem: the app only works if the organisation behind it can deliver on its promises. Next, I would test matching and recognition with real volunteers and pilot the school partnerships.

Next project

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